Village - Example Events
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What's An Event?
Once some form of familiarity with the simulation has been established - i.e. players have explored the village, visited the forum etc. - the real work begins. Situations are fed into the simulation and the players use the forums to explore possible solutions. The following are an attempt to give some substance to the idea of a simulation in the context of the village. While it's still a 'content free' project - i.e. geographical and historical content hasn't yet been decided - I'll use the Ancient Greek context where a context is needed. Experts in Ancient Greece, please forgive the primary school, half remembered references, this is only a set of examples to inform readers of the way things might work.
|How Do The Players Find Out?|
|The Fortune Teller||A Farmer||A Stranger||The Priests|
|Warns of an impending disaster as part of the reply to any question.||Arrives at the forum to tell everyone that the crops aren't doing well.||Arrives at the forum from another village and tells of starvation elsewhere in the country side.||Say The Gods are angry and will visit a terrible disaster on the village - however, they always say this.|
|What Advice Is Immediately Available?|
|The Story Teller||A Farmer||The Hermit||The Priests|
|Has tales of villages that have faced such disasters, the solutions they tried and the results they got.||Says what he thinks needs to be done.||Remembers when this happened in the village before.||Say The Gods are angry.|
|How is conflict generated?|
|Damming the river||Sacrificing to The Gods|
|The hermit tells that the last time this happened the river was dammed and the water flooded the fields making the crops grow. However, now there are many homes between the river and the fields (supply a map?) which will be flooded and perhaps washed away completely. The owners of those will take issue. Also, this will cut the water supply to villages down-stream so they will have something to say about it.||The priests say that if a large quantity of (some local product on which livelihoods depend) is given to the temple(s) for sacrifice the drought will end.|
|What other solutions might there be?|
|Purchasing grain||Raid a nearby village||Leave the village|
|The players might decide to try and purchase grain from another village. The answer here would be that all surrounding villages were also affected. However, grain might be bought from another region at a high price - can they afford it?||They might think that theft is an option. The site would then have to set that up by producing statistics on another village and examining the chances of success and the ramifications that would ensue. Losing any battle hugely could end the simulation.||The could decide to up-stick and leave the area alltogether. This could actually bring the simulation to an end so it might be that NPCs would have to put up a good argument against it. This raises questions about the balance of providing free will within the simulation and the practical possibilities in constructing whole new areas to keep things going.|
|What might the outcome be?|
|Forward planning||The inquest|
|Once the crisis is averted (assuming it is) players might then go on to discuss what might be done in the longer term to avoid the problem.||Who, if anyone, was to blame. And if this does come down to someone's fault, what action should be taken against them?|
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